Glossary

Every metric and abbreviation used across the site, explained.

๐ŸŽฏ Scoring & Performance
Pts (Total Points)
Total FPL points accumulated this season. The headline scoring metric.
Form
Average FPL points per match over the last 30 days. Hot players have form โ‰ฅ 5, cold players โ‰ค 2. Recent output, not season-long.
PPG (Points Per Game)
Season points divided by appearances. The long-term scoring rate โ€” more stable than form.
EP (Expected Points)
Our internal projection of how many points a player will score in an upcoming window. Calculated from multiple signals (see EP formula below).
Bonus
After each match, the top 3 BPS scorers earn 3 / 2 / 1 bonus FPL points.
BPS (Bonus Points System)
A raw rating per match (goals, assists, tackles, saves, etc.). Determines who gets bonus points but isn't directly FPL points.
๐Ÿ“Š Underlying Stats (xG family)
xG (Expected Goals)
Statistical estimate of how many goals a player should have scored based on the quality of their chances. xG > actual goals โ†’ likely underperforming, will catch up.
xA (Expected Assists)
Same idea for assists โ€” the value of the chances they create for teammates.
xGI (Expected Goal Involvements)
xG + xA. Total attacking output expected. Used heavily in our Best XI scoring for midfielders and forwards.
xGC (Expected Goals Conceded)
Quality of chances a team conceded while a player was on the pitch. Low xGC = high clean-sheet probability. Used for defenders and goalkeepers.
xGI/90, xGC/90, Bonus/90
Same stats normalized per 90 minutes played. Levels the playing field between regulars and rotation players.
ICT Index
Influence ร— Creativity ร— Threat โ€” a composite score FPL provides combining defensive contribution, creativity, and goal threat.
๐Ÿ“… Fixtures
FDR (Fixture Difficulty Rating)
Official FPL rating from 1 (easiest) to 5 (hardest). Set by the FPL game based on form, home/away, etc.
Avg FDR
Mean FDR across a range of gameweeks. Lower = easier upcoming run.
(H) / (A)
Home / Away. Home fixtures are generally easier โ€” players score more from them.
DGW (Double Gameweek)
A team plays 2 fixtures in one GW (due to rescheduled cup matches). Players from doubling teams can score 2ร— points.
BGW (Blank Gameweek)
A team plays 0 fixtures in a GW. Their players score 0 points unless you Free Hit.
โšฝ Set-Pieces

Players have an "order" (1, 2, 3, ...) for each set-piece type within their team:

P Penalty Taker
P = 1st-choice penalty taker โ€” huge attacking ceiling boost. Pยฒ = 2nd choice.
F Free-Kick Taker
1st-choice direct free-kick taker โ€” extra goal threat.
C Corner Taker
1st-choice corner taker โ€” extra assist threat.
๐Ÿ‘ฅ Squad & Strategy
Owned %
Percentage of FPL managers who own this player. โ‰ฅ 30% = template, < 5% = differential.
Template vs Differential
Template = picks most managers have (safe, won't lose ranks). Differential = picks fewer have (can leap-frog rivals if they score).
Free Transfer (FT)
Each GW you get 1 free transfer. Unused transfers carry to next GW (max 2). Extra transfers cost -4 points each ("hits").
Hit
A -4 point penalty for making an extra transfer beyond your free one.
Bank
Money left in your budget after picking the squad. ยฃ100m total budget.
Captain (C) / Vice-Captain (V)
Captain's points are doubled. If captain doesn't play, vice-captain's points are doubled instead.
๐ŸŽด Chips
Wildcard
Unlimited free transfers for one GW (no hits). Use to overhaul a broken squad. 2 available per season (one first half, one second).
Free Hit
Replace your entire squad for one GW only โ€” squad reverts after. Great for navigating Blank Gameweeks.
Triple Captain
Captain scores ร—3 instead of ร—2 for one GW. Save for a DGW or a premium with FDR 1โ€“2.
Bench Boost
All 15 squad members' points count (not just starting XI). Save for a GW where your bench has good fixtures.
๐Ÿงฎ Our EP (Expected Points) Formula

Used in Best XI optimization and transfer suggestions. Combines 8 signals:

baseEP = 0.45 ร— PPG               (proven scoring rate)
       + 0.20 ร— form              (recent 30-day form)
       + 0.10 ร— bonus/90 ร— 3      (bonus point accumulator)
       + 0.005 ร— ICT/90           (composite influence/creativity/threat)

  if MID/FWD:  + 0.25 ร— xGI/90 ร— goal_pts        (forward-looking attacking talent)
  if GK/DEF:   + 0.25 ร— CS_probability ร— 4       (clean-sheet odds from xGC)

  + set-piece bonus (attackers only):
      pen #1 โ†’ +0.60   pen #2 โ†’ +0.15
      FK #1  โ†’ +0.15   corner #1 โ†’ +0.10

  ร— fixture_multiplier (0.5 at FDR 5 โ†’ 1.5 at FDR 1)
  ร— availability (chance_of_playing/100)
  ร— number_of_fixtures (DGW boost)