Best Team Per Gameweek
PPG · form · xGI · xGC · ICT · bonus · set-pieces · fixture difficulty · How to start your season →
| Pos | Player | Team | £ | Form | PPG | xGI/90 | xGC/90 | Bonus/90 | SP | FDR | EP |
|---|---|---|---|---|---|---|---|---|---|---|---|
| GKP | Tzolakis | HUL | £4.7 | 2.5 | 5.6 | 0.00 | 1.49 | 0.86 | 3.0 | 4.1 | |
| GKP | Benitez | CRY | £4.5 | 2.0 | 3.0 | 0.00 | 2.08 | 0.00 | 3.0 | 1.8 | |
| DEF | Calafiori | ARS | £6.0 | 7.5 | 6.3 | 0.34 | 0.81 | 0.46 | 3.0 | 5.6 | |
| DEF | De Cuyper | BHA | £5.3 | 10.5 | 8.4 | 0.40 | 1.54 | 1.24 | 4.0 | 4.8 | |
| DEF | Bogle | LEE | £4.7 | 1.5 | 6.4 | 0.33 | 0.95 | 1.00 | 3.0 | 4.4 | |
| DEF | Thomas | COV | £4.0 | 3.5 | 4.4 | 0.14 | 1.57 | 0.44 | 2.0 | 4.1 | |
| DEF | van Ewijk | COV | £3.9 | 3.5 | 2.2 | 0.07 | 1.71 | 0.00 | 2.0 | 2.6 | |
| MID | Neto | CHE | £6.5 | 10.0 | 4.9 | 0.37 | 1.50 | 0.54 | 2.0 | 6.0 | |
| MID | Groß | BHA | £6.2 | 5.5 | 8.3 | 0.49 | 1.47 | 1.33 | P F C | 4.0 | 6.0 |
| MID | Mbeumo | MUN | £7.8 | 8.0 | 5.9 | 0.69 | 1.40 | 0.71 | P² | 3.0 | 5.9 |
| MID | Iwobi | FUL | £5.4 | 7.5 | 4.1 | 0.46 | 1.42 | 0.92 | F C | 2.0 | 5.7 |
| MID | Rogers | CHE | £8.0 | 5.5 | 5.7 | 0.51 | 1.55 | 0.30 | 2.0 | 5.6 | |
| FWD | Haaland | MCI | £15.7 | 9.5 | 8.3 | 0.94 | 1.45 | 1.74 | P | 3.0 | 8.4 |
| FWD | João Pedro | CHE | £7.9 | 7.0 | 7.8 | 0.58 | 1.37 | 1.55 | 2.0 | 7.7 | |
| FWD | Isak | LIV | £9.0 | 4.5 | 7.0 | 0.73 | 1.23 | 2.02 | P² | 3.0 | 5.7 |
How the Best XI is built
Every gameweek, we score all available Premier League players and assemble the strongest legal £100m squad (2 GK, 5 DEF, 5 MID, 3 FWD, max 3 per club), then pick the best starting formation from it. A player's expected points blend their points-per-game and recent form with forward-looking signals — xGI (expected goal involvements) for attackers, expected goals conceded for defenders and keepers — plus bonus-point rate and set-piece duties, all multiplied by fixture difficulty for the selected window.
The captain ⓒ is the starter with the highest expected points; the bench is ordered backup-keeper first, then by auto-sub priority. Early in the season the model also leans on price and ownership until enough real matches have been played — read more in our guide to xG & xGI or try building your own squad in the Squad Builder.